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It’s not exactly a fun experience to finish Donkey Kong 64 while collecting every possible item, and the thing that can suck the fun of some levels is the repeated minigames.Įven if we cannot deny Donkey Kong 64 was flawed, that doesn’t mean we can’t praise everything it does well. What’s worse is that each minigame gets repeated dozens of times across the game, another proof that Donkey Kong 64 tried to extend its duration much beyond what it should. Unfortunately, many collectibles are locked behind minigames that are not particularly fun. Nevertheless, the biggest offender of Donkey Kong 64 might be the mandatory minigames. Just buckle up and do your best to even know these coins exist!
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The cherry on top of this messy design decision is that to beat Donkey Kong 64, the player needs to find a pair of well-hidden coins representing the toughest challenges in the game.
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However, there’s not enough content to make each corner of these levels interesting, which results in a lot of empty space to wander through. Yep, there’s a lot of backtracking involved in Donkey Kong 64.ĭonkey Kong 64 levels are enormous to make matters worse, and all because they need to be filled with five sets of the same collectibles. The task soon becomes a chore, as the player cannot change characters freely but need to use special barrels spread across levels. That means players constantly need to switch characters to collect every item on a level. Each Kong also has its own set of collectibles, which other Kongs cannot grab.
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Instead of a single playable character, Donkey Kong 64 has five main Kongs, each with unique abilities that use a complex control scheme. In Donkey Kong 64, Rare used everything they learned with Banjo-Kazooie to created their biggest game yet. Donkey Kong 64 was not so well-received when it came out, and while it still a solid game for fans of Collect-A-Thons, it has some noticeable flaws. RELATED: The 20 Best Nintendo 64 Games, Rankedīefore pounding our fist against Nintendo’s door and demanding a new Donkey Kong game, we need to understand why the franchise only had a single 3D title. And while recent 2D Donkey Kong games are amazing, another shot at a 3D game for the franchise is long overdue. If confirmed, this would be fantastic news! While everyone else keeps hoping for a Super Mario Odyssey 2 announcement, there’s a primal drum that constantly plays at the back of my mind, driving my dreams to a forest filled with golden bananas. The latest rumors claim that the team behind Super Mario Odyssey is actively developing a new Donkey Kong title, which would mean we won’t be getting an Odyssey sequel anytime soon. However, without an official confirmation, we can only hope and wait.
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Sure, there are some rumors about a possible new Donkey Kong game and animated series being developed. This doesn’t seem fair, especially since we have the 40th Anniversary of the Donkey Kong franchise this year, on July 9th, a celebration that Nintendo so far forgot. Furthermore, the last (and only) 3D game on the franchise, Donkey Kong 64, was released more than two decades ago, in 1999. Despite being one of the main franchises on the Nintendo catalog, the last original Donkey Kong game, Tropical Freeze, came out in 2014. First, let’s just clarify that this is not a hate piece against our dear jumpy Italian plumber, but a discussion about why Donkey Kong doesn’t get enough love, and why it definitely should.